How To Draw 3D Trajectory in Unity For Physics Shooting Using Velocity or Force Vector

If you are shooting a 3d game object using velocity or force vectors you can use motion equations to predict the trajectory of the object by your choice of variable. I had chosen time intervals and calculated the the positions of the thrown object by those using the equations on hyperphysics. To draw the trajectory … Continue reading How To Draw 3D Trajectory in Unity For Physics Shooting Using Velocity or Force Vector

Angular Velocity Of RigidBody In The Direction Of Movement | A Unity Tutorial

We can shoot game objects in Unity, but if we don't give them spin the movement does not look very realistic. To make it look realistic, if the object have rigidbody, we can give it an angular velocity in the direction of the movement and watch it rotating towards its course. I have created a … Continue reading Angular Velocity Of RigidBody In The Direction Of Movement | A Unity Tutorial

A Fix For Unity 2020 Crashes With SteamVR Entering Play Mode

If you are also experiencing Unity 2020 crash/close when trying to make it work with SteamVR like me, the solutions could be here. First Short Solution: Upgrade your Unity version to Unity 2020.1.17 or the latest release, you are prompted to create actions file and everything works very well 🙂 Longer Path, Try to solve … Continue reading A Fix For Unity 2020 Crashes With SteamVR Entering Play Mode

How To Create A Custom Command To Group Selection In Unity Editor | Unity Tutorial

When we are creating lots of independent game objects in unity editor at one point we could think, "They would be better grouped!". I thought this when I was modelling a ghost in ProBuilder part by part. Then I set out to find a way to create a command that groups selected game objects in … Continue reading How To Create A Custom Command To Group Selection In Unity Editor | Unity Tutorial