It is not always easy exporting models from 3d design software to Unity. In our course project, our designer teammates model with Maya but I also tweak pivots and orientations on 3ds Max. We meet with some obstacles while exporting models from Maya to Unity, and sometimes with 3ds Max too. As a Daily Findings post, … Continue reading Lessons Learned From Exporting Models From Maya And 3ds Max To Unity | DF3
Tag: game development
Color Prototyping In Unity
If you have one color or one-color gradient sprites, to decide a color palette or a color of a specific sprite you can use color property of the SpriteRenderer or Image component of your sprite. This helps to test colors on how they would look in the game and make more faster art decision on … Continue reading Color Prototyping In Unity
Creating A 3D Progress Bar With Shader Graph – Devlog Tutorial
Let's say you have a 3d game and would like to show the player's progress in a more volumetric way, like inside the game but not from UI. While the player does their action, your progress bar could stay next to them enabling checking their progress in a more immersive way. As a game developer, … Continue reading Creating A 3D Progress Bar With Shader Graph – Devlog Tutorial
150 Days of Game Dev – Participating in #100DaysOfGameDev
As of writing this, I have passed the 150th day spent on game development. Whether it is spent on research, development, or design I have been logging these days on Game Dev Friends Club discord channel. Also, I should add there were some days solely on research or study that not made the cut to … Continue reading 150 Days of Game Dev – Participating in #100DaysOfGameDev
Daily Findings 0: Free to use fonts, learning 3ds Max
I decided to write down the resources that I found on that day from now. I am one of the people that constantly forgets some found/stumbled things and search for them later. I think this is enough and with this site, I will collect them under Daily Findings(DF) posts. The titles will be DF#: Content … Continue reading Daily Findings 0: Free to use fonts, learning 3ds Max