Lessons Learned From Exporting Models From Maya And 3ds Max To Unity | DF3

It is not always easy exporting models from 3d design software to Unity. In our course project, our designer teammates model with Maya but I also tweak pivots and orientations on 3ds Max.  We meet with some obstacles while exporting models from Maya to Unity, and sometimes with 3ds Max too. As a Daily Findings post, … Continue reading Lessons Learned From Exporting Models From Maya And 3ds Max To Unity | DF3

Color Prototyping In Unity

If you have one color or one-color gradient sprites, to decide a color palette or a color of a specific sprite you can use color property of the SpriteRenderer or Image component of your sprite. This helps to test colors on how they would look in the game and make more faster art decision on … Continue reading Color Prototyping In Unity